Week 1 Blog Multimedia and Technology as a Teaching Tool
- ANDREA DELACRUZ

- Mar 22, 2020
- 2 min read
Updated: Mar 25, 2020
Maximize school resources
Utilize resources and hardware you already have to expand your capabilities and educational offerings. In the week #1 reading by Wilson, Alaniz, and Sikora (2017), the authors contend that multmedia and technology has had an undeniable influence on modern learning. But, that it should be a teaching tool and not a substitute for one-on-one education.
-Multimedia resource or technology that I believe is such a tool.
Information about the technology
Virtual and hybrid classes
Enhance and expand classes with powerful collaboration tools, including video breakout rooms, multi-sharing, polling, and group chats. Attendance and attention tracking shows teachers know who’s engaged in online learning. Create and repurpose video content into easily-digested hosted videos that allow students to learn at their own pace.

Explanation about why and or how I believe it can be used
Enrich teaching and learning

Expand traditional classrooms with video communications to meet the needs of today’s students.

Maximize school resources
Utilize resources and hardware you already have to expand your capabilities and educational offerings.
Improve student learning outcomes

Increase student participation and learning retention with virtual and hybrid classrooms and micro-learning.
Links and or resources to the product
For more information please click here.
Cons or difficulties teachers may have deploying the product
One must have internet access or wifi. Not all students have access to the interment.
Teachers can utilize more than just computers and tablets in the 21st-century classroom. Some examples include:
Interactive whiteboards: educators use a projector in conjunction with a device like a laptop to shows the screen to the whole class on the interactive whiteboard. SMART Board.

MISD provides us, educators, with a SMART Board and my students love it.

A document camera: when a camera is connected to a multimedia projector and shows real-time activity

Game-based learning: lesson plans that involve game-based
learning are competitive, yet also provide students an opportunity to have fun while learning. Such as Kahoot
When deciding on a suitable type of technology for the classroom, educators should be aware of modern educational technology trends, such as a flipped classroom. With this instructional method, students are tasked with learning the material at home via Internet research or recorded lectures. Teachers then provide activities in the classroom to help them apply what they learned on their own. Google Classroom is an excellent tool for a flipped classroom.






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